Matthew Crook's profile

Microbia Extras III

In the process of creating concept art for Microbia (see here), I created quite a few images that ultimately didn't get used. My standard procedure was to have the AI generate five images and then I'd pick the best one. Sometimes the prompt produced images that I just didn't like. These were discarded and I tweaked the prompt. Other times I got images that were interesting but that didn't didn't quite match my vision for Microbia (sometimes because futuristic or video game elements crept in), so they were also set aside and I tweaked the prompt. But I think that the images from this second set are still worth sharing. And even when the prompt worked well, there were four unused images that were usually of interest. So here follows some of the images from the cutting room floor.

(NOT) Bassi Lake




(NOT) The Ricketts Mountains




(NOT) Hesse




(NOT) Pasteur Valley




(NOT) Khorana Veld




(NOT) Dulbecco Beach




(NOT) Subterranean Waterfall




(NOT) Doudna Waterfall




(NOT) Lwoff Fauna




(NOT) Nirenberg Pass




(NOT) Nirenberg Caves




(NOT) Desert Ruins




(NOT) The Rock of Lister




(NOT) The Pyramids




(NOT) The Great Nest




(NOT) McClintock Sunset




(NOT) The Broken Portal




(NOT) The Bay of Monod




(NOT) Dragon Country



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These illustrations were drawn using Stable Diffusion 2.1.
Microbia Extras III
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